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|Session Name:||Technical Artist Summit: Freeform Animation Rigging: Evolving the Animation Pipeline|
|Company Name(s):||Unity Technologies|
|Track / Format:||Technical Artist Summit|
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|Overview:||Control rigs provide Animators efficient ways of authoring motion for animated skeletons. However, when the control rigs are animated in-game productions it becomes difficult to make changes to their structure and functionality while preserving animation.There is a new approach gaining popularity in the animation industry that circumvents these limitations called Freeform Animation. We will describe the theory behind how this works in general terms that could be applied to any platform for animation authoring using your own custom tools development.We will share how Unity has implemented Freeform Animation in the Animation Rigging package. These tools enable Animators to non-destructively preserve motion content while completely changing the structure of the control rig without the help of a rigging specialist. This helps to reduce counter-animation and alleviate the bottleneck of conventional control rigs. Animators are empowered to have a much faster iteration loop and greater degrees of control and customization.|