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Session Name:

Technical Artist Summit: Improving Productivity Through Art Tools UX in Game Development


Developing an art tool can be a challenging task because it demands many detailed consideration and effort in the art of balancing between tool's functionality, stability and providing a good user experience for artists. Many times we heard stories about artists struggle with tech and new tech is not easily adopted by artists. What we need is a true marriage between artistic and technical so we can deliver an art tool that is welcomed by artists and empowered them.This session will first go through tool development core concepts that are specific to artists in the games industry, then dive deeper into more technical topics in constructing an artist-friendly view as well as implementing processes to ensure tool stability and extendibility. Examples will be shown in DCC and game engine to illustrate topics discussed here.

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  • GDC 2020
  • Sean Low
  • Riot Games
  • free content
  • Technical Artist Summit
  • Visual Arts