Session Name: | Audio Futures: Technologies for Games |
Speaker(s): | Scott Selfon |
Company Name(s): | Facebook Reality Labs |
Track / Format: | Audio |
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Overview: | Where does research aiming to create virtual sounds that are indistinguishable from reality intersect with today's cutting edge game audio technologies? What's it like to experience the future, and how can we use it to influence the present? Scott will discuss some of the novel experience prototypes Facebook Reality Labs Research is building today that show the directions true audio presence is evolving towards, allowing us to create sounds that are indistinguishable from reality. Since games are (usually) made in the here and now, we'll then bring back what we've learned (from both a technical and aesthetic persepctive) from the future into practical advice and guidance for today. While these experiences were designed with a primary focus on virtual and augmented reality, the themes and best practices they expose are relevant across all of the interactive experiences we're building today, no matter what the media. |