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|Session Name:||Math In Game Development Summit: Practical Quaternions: An Easy Guide to 3D Rotations for Non-Mathematicians|
|Track / Format:||Math In Game Development Summit|
|Overview:||Have you heard cool things about quaternion math but loose the thread as soon as someone starts talking excitedly about four dimensional hyperspheres? Join Patrick as explains how he visualizes, debugs, and works with quaternion math as a practical implementor rather than their pure mathematics. By the time you walk out, you'll see quaternions not as a mathematical oddity but as a collection of common operations you use day to day to solve real world puzzles.|