You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Free to Play Summit: The Game Designer's Notebook


There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer's Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the F2P game design arena. Part microtalk, part design review, the GDN is the session at the GDC F2P Summit where game designers get to jump in, go deep and jump out. This year's session will offer an expose of the challenges faced by That Game Company's Sky as they moved their design focus from AAA to F2P, an exploration into different ways to work narrative into F2P Live Operations from one of Ubisoft's Narrative Designers, and a rapid fire deconstruction of everybody's favorite 2019 arrow shooting mobile puzzler Archero.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Eva Grillova
  • SocialPoint
  • Tim Nixon
  • thatgamecompany
  • Valentina Tamer
  • Ubisoft
  • free content
  • Free to Play Summit
  • Social / Online Games