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|Session Name:||Board Game Design Summit: 'Root': A Usability Postmortem|
|Company Name(s):||Leder Games|
|Track / Format:||Board Game Design Summit|
|Overview:||The critically acclaimed board game Root, published by Leder Games, is an intricate competitive wargame that captured people's attentionso let's talk about all the mistakes we made! In this talk, Root's usability developer will tell some stories of Root's development gone right and wrong, and what game developers can learn from our mistakes in rules writing, graphic and component design, user experience research, and more. Whether or not you know about gestalt principles, cognitive load, and the like, you will learn something new about how people can better understand board games.|