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|Session Name:||Avoid an Identity Crisis as a Technical Designer|
|Speaker(s):||Alan Blaine, Anne Chilldon, John Diaz, Jerome Parent, Rusty Sempsrott, Alisha Thayer|
|Company Name(s):||Bungie, Volition, Electronic Arts, WB Games Montreal, Arkane Austin, Crystal Dynamics|
|Track / Format:||Design|
|Overview:||At the heart of any design implementation problem typically lies a technical designer paving the way to a solution or identifying the route not to take. Technical Design is still a young discipline that all games' teams can benefit from if not already. Join this panel of veteran AAA technical designers who have helped build many of the games you've studied and played over the past 2 console generations, as they discuss what it is like bridging the gap between game design and engineering and how it differs from what you may expect. Gain rare insight on how one role can have many different permutations depending on the need, and let our experiences inspire you to consider this role next time you have an open headcount.|