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|Session Name:||Independent Games Summit Session: Getting Players Emotionally Invested in Procedural Characters in 'Wildermyth'|
|Company Name(s):||Worldwalker Games, LLC|
|Track / Format:||Independent Games Summit|
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|Overview:||What makes a player get attached to a character? Particularly a generated one? Wildermyth uses a host of techniques to encourage emotional investment in procedurally generated characters, and we've worked hard to avoid moments that push players away from that connection. nnIn this talk, Nate will go over how each aspect of the game bends towards this one goal, of creating memorable, relatable, even iconic heroes, and encouraging the player to love them. We'll cover specific techniques used, including how our procedural narrative system works. Almost equally important is avoiding the pitfalls, such as breach of trust, acting out of character, or rage quits, and we'll cover examples of how we overcame each of these.|