Overview: |
As a programmer with limited artistic ability, Matt spent years struggling to create or find art that worked for his games. Over the past decade he has developed an approach that allows him to reliably create assets that are beautiful, functional, cost effective, and conducive to rapid development and iteration. In this talk, he will identify a number of common problems that exist in game art made by non-artists, provide solutions to fix those problems, and share some of his best methods for creating game art that anyone can implement, and require only simple shapes, color palette generators, and basic compositing/post processing effects.
|