You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Independent Games Summit: A Game from a GIF: How 'Button City' Was Made
Speaker(s): Ryan Woodward, Shandiin Woodward
Company Name(s): Subliminal, Subliminal
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: After an idea starts to gain traction online from twitter gifs and art posts how do you design the game around it? In this talk the developers of Button City go through their process from the initial post to releasing a multiplatform game. They will go over the pros and cons of creating via visuals first methodology and the problem solving that was required to make a full game. Developers will give insight on how the game scaled from a simple 5 minute game to a 10 hour gaming experience along with how they were able to craft a vision that stuck through development.

Game Developers Conference 2022

Ryan Woodward

Subliminal

Shandiin Woodward

Subliminal

free content

Independent Games Summit

Independent Games