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Session Name:

Lombax Lessons: A 'Ratchet and Clank: Rift Apart' Design Postmortem


The Lead Designer of Ratchet and Clank: Rift Apart takes you on an intergalactic journey of wild possibilities, crushing realities, and keeping the vision true to an iconic franchise while pushing for inclusivity and improved accessibility. Gaze into the multiverse and witness alternate variants of Rivet, the birth of Pocket Dimensions, and the navigational issues with being one of the most visually packed games of the year. This post-mortem takes the initial pillars of the game and explores how they drove design and system choices, constraints, and pivots the team encountered in crafting the duos most recent adventure.

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  • Game Developers Conference 2022
  • Mark Stuart
  • Insomniac Games
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  • Design
  • Design