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|Session Name:||Cross-Platform Mobile and PC Rendering in 'Earth: Revival'|
|Company Name(s):||Nuverse, JNG Studio|
|Track / Format:||Programming|
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|Overview:||Earth: Revival' delivers a high-quality open-world game on mobile devices and PCs using a unified, highly scalable cross-platform renderer. The custom Unity-based engine utilizes a hybrid occlusion culling method, a new multi-threaded rendering architecture, a tile-based deferred renderer, and a render graph dedicated to cross-platform optimizations.In this session, Chao Wang, Game Engine Technical Director at Nuverse, will discuss engine and render pipeline optimizations for multiple generations of mobile and PC devices. He will present techniques for "write once, run anywhere" cross-platform shaders and render passes, and show examples of novel rendering features.|