|Grappling with Performance: Rendering Optimization Strategies in 'Rumbleverse'
|Iron Galaxy Studios
|Track / Format:
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|Rumbleverse is a 40-player battle royale game built in Unreal Engine 4but using a general-purpose engine doesn't stop Iron Galaxy Studios from making engine-level optimizations to push the game to look the best it can be, while running at 60 FPS across console generations. Jon Moore, the game's lead rendering engineer, will share many optimizations made throughout the game's development and how optimization opportunities arise when leveraging a specific game's constraints. Ultimately, choice of engine doesn't affect optimization potential.