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Session Name:

Advanced Localization Methods for Japanese Games


Reaching the western audience while minimizing turnaround time and maximizing quality. Today these goals are critical for Japan-based developers.

This discussion will cover:
* Smoothing communication between developers and localizers,
* Exploiting existing technologies in the most efficient ways,
* Effectively checking quality of each game component in foreign languages,
* Profiling and managing trusted foreign localization teams,
* Scaling up on an increasing number of languages.

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  • GDC 2010
  • Peter Fabiano
  • Capcom
  • Saeko Inoue
  • Game Arts
  • Yeonkyung Kim
  • Sony Computer Entertainment
  • Mark McDonald
  • 8-4
  • Fabio Minazzi
  • Binari Sonori
  • free content
  • Localization Summit
  • Localization / QA