You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: From Zero to Time Magazine: App Success
Speaker(s): David Whatley
Company Name(s): Critical Thought Games LLC
Track / Format: iPhone Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Making an iPhone App is easy. Making a successful business from it takes more than technical know-how. This talk takes you through the journey of the geoDefense line of iPhone games, how they were designed, developed and promoted to take them from obscurity to the Time Magazines Best of Everything 2009 Award. You'll gain insight into the pivotal fundamentals you have to get right in order to have a shot at the top of the rankings and financial success. The terrain is changing fast, and here is where you'll learn what things to focus on and what things to ignore.

GDC 2010

David Whatley

Critical Thought Games LLC

free content

iPhone Games Summit

Smartphone / Tablet Games