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Session Name:

Your Game As A Service: Designing Beyond Gameplay


A lot of work goes into making game mechanisms fun and non-repetitive. This is probably where the most amount of energy is spent in development studios. However, aspects on the service side often don't get the attention they deserve, despite being key parts of the overall player experience. These are crucial points to consider when building the infrastructure around your game. The presentation emphasizes the importance of thinking about your game as a service. It aims to provide concrete advice and direction to improve games by addressing elements that are not part of core gameplay, such as account management, localisation, installation processes and communication tools.

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  • GDC Online 2010
  • Thomas Bidaux
  • ICO Partners
  • free content
  • Live
  • Social / Online Games