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Session Name:

The Titans: Creating Living, Breathing Levels in God of War III


God of War III presented, quite literally, Santa Monica Studio's biggest challenge to date: The Titans. These real-time moving levels built on giants presented new and vast challenges across the entire development team. Combining compelling level design, stunning visuals, and an exciting boss battle into a seamless and memorable spectacle required a team-wide desire to innovate, intensely collaborate, and have an excitement to show fans something they had never seen before. Team members share the development story of Cronos from elevator-pitch to completion outlining the technical and creative challenges they faced while also shedding light on the philosophy, process, and technology used in bringing this truly titanic moment to life.

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  • GDC 2012
  • Chris O'Neill
  • SCEA Santa Monica Studio
  • Bruno Velazquez
  • SCEA Santa Monica Studio
  • free content
  • Game Design
  • Design