GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||The Titans: Creating Living, Breathing Levels in God of War III|
|Speaker(s):||Chris O'Neill, Bruno Velazquez|
|Company Name(s):||SCEA Santa Monica Studio, SCEA Santa Monica Studio|
|Track / Format:||Game Design|
Did you know free users get access to 30% of content from the last 2 years?
God of War III presented, quite literally, Santa Monica Studio's biggest challenge to date: The Titans. These real-time moving levels built on giants presented new and vast challenges across the entire development team. Combining compelling level design, stunning visuals, and an exciting boss battle into a seamless and memorable spectacle required a team-wide desire to innovate, intensely collaborate, and have an excitement to show fans something they had never seen before. Team members share the development story of Cronos from elevator-pitch to completion outlining the technical and creative challenges they faced while also shedding light on the philosophy, process, and technology used in bringing this truly titanic moment to life.