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|Session Name:||From the Trenches: Developing Games for Google+ [SOGS Business]|
|Speaker(s):||Mike Blanchette, Dan Chao, Beau Harrington, Todd Kerpelman|
|Company Name(s):||Playdom, Funzio, Kabam, Google|
|Track / Format:||Social and Online Games Summit|
Did you know free users get access to 30% of content from the last 2 years?
In this series of rapid-fire postmortems, we hear from several social game developers who have launched their products on the Google+ Games platform and find out what their experiences were like. What was harder than expected? What was easier? What was different? What did they have to do from a design or technical perspective to optimize their game for Google+? How has this experience influenced future development? What's for lunch? Find out the answers to all of this and more at this informative session.