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Session Name:

The Self, Presence and Storytelling


A video-game typically presents the player with a system to figure out and conquer, building everything else on top of that. In this talk an alternative design approach will be discussed. Instead of having traditional game mechanics, the focus should lie on creating a sense of presence and on letting the imagination do most of the work. This lecture will go over basic scientific and philosophical ideas for this approach, and then go into the concrete design decisions needed to achieve it.

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  • GDC Europe 2012
  • Thomas Grip
  • Frictional Games
  • free content
  • Game Design
  • Design