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Session Name:

AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study


This session will focus on the audio challenges often faced by indie productions when they have limited means and time, but high ambitions. Through practical examples spanning from conception to production of the mobile game Holy Shield (Journey to Hell), this session will show how past AAA experiences have been used to the benefit of the game. Live demos will demonstrate and give methodologies for effective, but simple, real-time mixing and bus design, music systems and in-tempo events, asset management, simple procedural audio, real-time special effects, and the methods used to produce original assets.

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  • GDC 2013
  • Amaury La Burthe
  • AudioGaming
  • free content
  • Audio
  • Audio