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|Session Name:||Life After Permadeath: Game Design Within Self-Imposed Constraints|
|Company Name(s):||Kabam Inc.|
|Track / Format:||Design|
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|Overview:||Kabam's Realm of the Mad God, a wildly popular, action-packed MMORPG has achieved a cult-like status among its players. Keith Kawahata, vice president of Kabam Studios, will delve into the challenges of designing for large MMORPG communities like Realm of the Mad God, with self-imposed constraints such as permadeath in mind. Keith will examine why these constraints are important to have in place, and when they should be broken. This discussion will provide tips for indie, social, and mobile developers on how to grow and sustain a player community in the face of challenges (and successes), all while keeping true to the "soul" of a game.|