You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Indie Polish: Making the Most of the Last 10%


As independent game developers, we spend a long time creating the perfect play experience, but do we spend enough time finishing the perfect play experience? Mike Bithell (Thomas Was Alone, Volume) runs through a bunch of the polish work on his two most recent games, in the hopes of opening up how he (and, well, you) can get that last part of the puzzle just right.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Mike Bithell
  • Mike Bithell Games
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts