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|Session Name:||Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation and Hybrid Ray-traced Shadows for DirectX 11 & 12|
|Speaker(s):||Jon Story, Alex Dunn|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||This session will cover two high end techniques that benefit from advanced GPU hardware features. High resolution fluid simulation in games has always been problematic, but with tiled resources it's possible to optimize for memory footprint, simulation cost and rendering efficiency. Conventional shadow mapping has its pros and cons, this hybrid technique combines the best of shadow mapping with ray-traced shadows using conservative rasterization.|