|Session Name||Ripple Effect: How Women-in-Games Initiatives Make a Difference|
|Speaker(s)||Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios, Zoe Quinn|
|Company Name(s)||York University, Hand Eye Society, Diversi, Pixelles, Crash Override Network|
|Track / Format||Advocacy|
It goes without saying that women-in-games (WIG) initiatives help to increase diversity in video game industry and culture. Despite the real and positive impacts of WIG programs, they often go unreported, unrecognized, or forgotten by the very industry they've helped change in significant ways.
In this panel, we'll explore 5 years of personal and career trajectories of former participants whose lives were changed by women-in-games initiatives, as well as, the effects rippling out into their games communities.