Session Name: | The Art of Destruction in 'Rainbow Six: Siege' |
Speaker(s): | Julien L'Heureux |
Company Name(s): | Ubisoft |
Track / Format: | Programming |
Overview: | Introducing a game-changing technology in a AAA game comes with its own set of challenges. It's not enough to develop a new technology, you need to make it play nicely with other systems in the game. This session is about developing and integrating Realblast, a destruction engine, as a core gameplay feature to Rainbow Six: Siege, a multiplayer first person shooter, and all the technical hurdles we had to address along the way. |