Session Name: | Intelligent Music For Games |
Speaker(s): | Baldur Baldursson, Kjartan Olafsson |
Company Name(s): | CCP Games, Erkitonlist |
Track / Format: | Audio |
Overview: |
This talk will explore the difficult task of how to create a meaningful piece of music for a sandbox game, where there is no preset story. Ideally, the music should not be pre-made if the story isn't. The speakers will discuss the need for an intelligent system that can create music in real-time based on what's actually happening in-game. They will describe how CALMUS works and how Eve Online together with Wwise as audio engine can make use of the system. |