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|Session Name:||Advanced Geometrically Correct Shadows for Modern Game Engines (presented by NVIDIA)|
|Track / Format:||Programming|
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This session will describe a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. Find out how the most common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach. Plus, we'll cover the practical implications of how this fits into modern game engines.