|Session Name:||Level Design Workshop: What Level Designers Can Bring to VR|
|Track / Format:||Design|
Perhaps the most important part of any VR experience (or pitch) is the actual world surrounding you. Scale, setting, mood... these aren't ancillary aspects to VR, they're the foundation of every good experience.
Level Designers are in a unique position in this frontier; our skill set allows us to speak the language of these environments, and modern tools are integrated so that just a few techniques can have you creating moments that can influence people for years to come.