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Session Name:

Failure Workshop


In this session Chaim, Joe and Paul will speak candidly about failures, getting through their struggles and learning from the experience. Chaim will discuss getting lost in a small indie project. Joe will share his experience with post-release blues after the well-received Tower of Guns and how he had never felt more like a failure then in the wake of sudden success. And Paul will talk about the failure of Frozen Cortex's futuristic sports concept. They will share how to move past failures, avoid the prototype-hell situation and the importance of considering the players personal fantasy and wish-fulfillment.

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  • GDC 2016
  • Joe Mirabello
  • Terrible Posture Games
  • Paul Kilduff-Taylor
  • Mode 7
  • Chaim Gingold
  • Communications Design Group
  • free content
  • Independent Games Summit
  • Independent Games