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Session Name:

Going Off the Rails: The Making of 'Bullet Train'


The session will cover the entire process, from start to finish, of creating Epic Games' "Bullet Train" VR demo. Design considerations surrounding the user experience of adding interaction to traditionally passive experiences will be highlighted, including a breakdown of alternative paths that were considered but didn't make the cut. Additionally, the speakers will discuss where they had to diverge from their original design choices in order to match the players' expectations of the world they interact with.

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  • VRDC @ GDC 2016
  • Nick Donaldson
  • Epic Games
  • Nick Whiting
  • Epic Games
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality