You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Virtual Reality and Real Audio
Speaker(s): Florian Fuesslin, Simon Pressey
Company Name(s): Crytek GmbH, Crytek GmbH
Track / Format: Game VR/AR

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Immersive audio for VR, the old set of 'Smoke and Mirrors' used in 2D design is being replaced with 3D audio a true paradigm shift.
Audio must 'Make and not Break' immersion. After years of 2D, 360 degree sound, 50% of what has been done in audio no longer works and a new approach is needed.
The speakers will explain and demonstrate new design techniques, developed in VR demonstration projects that have been adopted in AAA-VR project (to be announced pre VRDC). Share experience of asset creation, implementation and mixing in a 3D binaural audio environment.

VRDC @ GDC 2016

Florian Fuesslin

Crytek GmbH

Simon Pressey

Crytek GmbH

free content

Game VR/AR

Virtual / Augmented Reality