You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Lessons Learned from 'I Expect You To Die': New Puzzles, New Hands
Speaker(s): Shawn Patton, Jesse Schell
Company Name(s): Schell Games, Schell Games
Track / Format: Game VR/AR

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Making good VR is hard, but it can be done, if you know the secrets. Join Jesse Schell and design director Shawn Patton as they share lessons learned developing the award winning VR experience I Expect You to Die. Topics covered include: how to avoid motion sickness, things VR is good at (and bad at), and why immersion trumps gameplay. How did the team create more levels without screwing up the magic of the first one? How can you use hand trackers like the Oculus Touch to take your game to a higher level of immersion? The answers to these questions, and much more, will be revealed!

VRDC @ GDC 2016

Shawn Patton

Schell Games

Jesse Schell

Schell Games

free content

Game VR/AR

Virtual / Augmented Reality