Session Name: | Simple and Powerful Animation Compression |
Speaker(s): | Nicholas Frechette |
Company Name(s): | Eidos-Montreal |
Track / Format: | Programming |
Overview: | As animation content quality reaches new heights, it is imperative that the compression algorithms that game developers use step up to the challenge. Taking modern hardware and AAA content constraints in mind, a game company's simple compression algorithm is ideally suited to meet the demands of today and tomorrow. Their technique should scale easily from mobile to desktop and consoles and be suitable for a wide range of animation data; from simple characters to baked high quality clothing simulations and everything in between. |