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|Session Name:||NVIDIA GameWorks: New Features (Presented by NVIDIA)|
|Speaker(s):||Bryan Galdrikian, Michelle Lu, Simon Schirm, Kier Storey|
|Company Name(s):||NVIDIA, NVIDIA, NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||In this talk NVIDIA will discuss new aspects and features developed for the NVIDIA simulation libraries. NVIDIA will present a new rigid body solver and a new articulation system targeted at robotics, that offer improved overall accuracy and robustness. NVIDIA will give an overview on the NVIDIA Blast destruction library and the corresponding Unreal plugin. Further NVIDIA will present the new Unity plugin for the Flex particle-based simulation library.|