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Session Name Tools Tutorial Day: Playtesting 'Overwatch'
Speaker(s) Rowan Hamilton
Company Name(s) Blizzard Entertainment
Track / Format Programming
Overview While regular playtesting is an important part of development for any title, it is critical when working on a multiplayer game. When iteration for designers requires getting 12 developers into a game together, the process of creating and joining a playtest needs to be as fast and painless as possible. Achieving this requires a holistic approach that ties many pieces of your production pipeline together. This talk will cover how a "playtesting first" approach helped guide the 'Overwatch' team's design for their data pipeline, build system, server stack and many other aspects of their day to day workflow.

GDC 2018

Rowan Hamilton

Blizzard Entertainment

free content

Programming

Programming


UBM Tech