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Session Name:

Your Indie Game on Console: A Practical Guide to Porting


In this session, Thomas will shine a light on the technical and administrative work that goes into getting a console game out the door. Drawing from the work Thomas has done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he'll show the audience how they can prepare their own games to be ready for releasing on any console. Using examples from recently released console versions of games such as 'Hello Neighbor', 'Milanoir', and 'Elliot Quest', he'll cover numerous issues that developers run into throughout the process, from onboarding and development to submissions and release.

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  • GDC 2018
  • Thomas O'Connor
  • PlayEveryWare
  • free content
  • Independent Games Summit
  • Independent Games