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Session Name:

Mobile Game Dev Stories


Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique.

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  • GDC 2018
  • Andrew Watson
  • Hutch
  • Diana Platonova
  • MyTona
  • Matt Meyer
  • Hiding Spot Games
  • free content
  • GDC Mobile Summit
  • Smartphone / Tablet Games