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|Session Name:||When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'|
|Track / Format:||Mobile Summit|
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|Overview:||In July 2016, Niantic Inc. launched 'Pokemon GO', which grew into a worldwide phenomenon. However, it was not until December 2018 when the development team added a directly competitive, player-versus-player feature. In this session, Engineering Combat Lead Rob Giusti will discuss why Niantic chose to build this new feature at this point in the game's lifecycle, and what decisions were made to make the feature true to its roots in the Pokemon franchise, while also creating a foundation for further game development in a live, growing game.|