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|Session Name:||Mobile Indie Game Dev Stories|
|Speaker(s):||Jeff Laird, Serban Serafimescu, Graham Pentheny|
|Company Name(s):||Runaway, Dream Primer, Spry Fox|
|Track / Format:||Mobile Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. This year the speakers will discuss incremental updates to improve monetization in 'Furistas Cat Cafe', iteration design in 'Alphabear 2', and how the developers of 'Eternium' did not give up and after many releases over the course of many years they have become one of the most popular action rpg games on Android.|