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|Session Name:||Social Depth of Location-Based Play in 'The Walking Dead: Our World'|
|Speaker(s):||Markus Montola, Sulka Haro|
|Company Name(s):||Next Games, Next Games/Nightscout|
|Track / Format:||Mobile Summit|
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|Overview:||The 'Walking Dead: Our World' is a simple location-based game about shooting walkers in your real environment. As the player learns the ropes, however, seemingly small layers of decision-making depth are added on the simple core loop. As the map location provides players with opportunities, and resource limitations restrict their choices, the players need to balance opportunities and risks to optimize their gameplay. Several novel social mechanics create this smart depth, including player-created buildings persisting in location, complex 25-player challenges where players need to play their strengths, and flares that allow players limited movement on the map.|