A producer's job is to make sure the game gets done. But if shipping a great game was easy, everyone would do it. How do you, the producer, make sure the critical features get done, that the final game lives up to the design vision, and that your team does work they're proud of without burning out? The answer is process. But if you don't know what the heck process is, that answer doesn't help you. This talk will explain what process is, what it's for, and how you can use it to make sure your game gets done.