You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Leadership: Working at the Heart of the Team 2019
Speaker(s): Brian Sharp, Grant Shonkwiler, Steve Superville, Kim Swift
Company Name(s): Oculus, Shonkventures, Big Huge Games, EA Motive
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Project management methodologies and processes in the video game industry have been analyzed ad nauseam, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and elusive feel of being a great leader/producer/project manager. Once processes are in place, in order to maintain the health of a project the leader must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions. In this session, the speakers will investigate facets of soft skills and share specific situations that they have encountered throughout their careers and how soft skills have saved the team and shipped awesome games. Topics include creating a new IP, leading a team through creative challenges, strong but flexible leadership, leading leads, setting clear goals, managing creative differences, how to convince people, how to ask the right questions and building a new software team.

GDC 2019

Brian Sharp


Grant Shonkwiler


Steve Superville

Big Huge Games

Kim Swift

EA Motive

free content

Production & Team Management