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|Session Name:||Vehicle Physics and Tire Dynamics in 'Just Cause 4'|
|Company Name(s):||Avalanche Studios|
|Track / Format:||Programming|
|Overview:||Learn how Just Cause 4' copes with a wide range of vehicles and player styles though thoughtful design of its tire dynamics and how these relate to the overall vehicle gameplay experience. This talk is intended to take physics programmers and technical vehicle designers through the decision making and thought process so that they have a deeper understanding of the trade-offs they can make in their own games to achieve a balance of believability and fun. The talk will take attendees through the magic formula tire model, why it may not be optimal for arcade and 'simcade' handling, and proposes a more designer friendly approach which is not semi-empirical, has considerably fewer parameters and produces more player friendly results.|