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Art Direction Summit: The Natural World of 'Assassin's Creed Valhalla'


This talk covers the creation of the biomes in the latest Assassin's Creed from an art direction standpoint, through conception to asset production and procedural tools. It outlines the methods used by the art team to create a beautiful and varied world and the choices that were made to remain production efficient. Assassin's Creed being very free in terms of navigation, creating forests or any kind of natural location comes with a lot of challenges and this talk will provide you with some key learnings of our approach.

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  • Game Developers Conference 2021
  • Vladimir Eskandari
  • Ubisoft Montreal
  • Adrien Paguet-Brunella
  • Ubisoft Montreal
  • free content
  • Art Direction Summit
  • Visual Arts