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The Number One Educational Resource for the Game Industry

Session Name: Art Direction Summit: The Natural World of 'Assassin's Creed Valhalla'
Speaker(s): Vladimir Eskandari, Adrien Paguet-Brunella
Company Name(s): Ubisoft Montreal, Ubisoft Montreal
Track / Format: Art Direction Summit

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Overview: This talk covers the creation of the biomes in the latest Assassin's Creed from an art direction standpoint, through conception to asset production and procedural tools. It outlines the methods used by the art team to create a beautiful and varied world and the choices that were made to remain production efficient. Assassin's Creed being very free in terms of navigation, creating forests or any kind of natural location comes with a lot of challenges and this talk will provide you with some key learnings of our approach.

Game Developers Conference 2021

Vladimir Eskandari

Ubisoft Montreal

Adrien Paguet-Brunella

Ubisoft Montreal

free content

Art Direction Summit

Visual Arts