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|Session Name:||Rules of the Game 2022: Specific Techniques from Discerning Designers|
|Speaker(s):||Richard Rouse III, Frank Lantz, Eleanor Todd, Osama Dorias, Carrie Patel|
|Company Name(s):||FarBridge, NYU Game Center, Orange Monkey Games, Unity Technologies, Obsidian Entertainment|
|Track / Format:||Design|
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|Overview:||What happens when the playtest goes badly? Or when your latest expansion isn't embraced by the community? Or you realize your core loop isn't coming together? Changes need to be made. But if you're deeply invested in your design, knowing what needs to change can be hard. Sometimes hearing about techniques other designers use can help shake up your own process and get you out of a jam. The popular Rules of the Game session returns for GDC 2022 to challenge your thinking. Each year we have a group of designers talk for ten minutes each about a unique technique they use to create their games, with each session as advanced and technical as possible. You may or may not agree with any given rule, but they're sure to get you thinking and help you make your own games better.|