You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Breaking the Cycle: The Making of 'Returnal'
Speaker(s): Harry Krueger
Company Name(s): Housemarque
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Housemarque is the oldest game development studio in Finland, known mostly for their fast-paced arcade-inspired shooters. With Returnal, they had a unique opportunity to take their craft to the next level and create a world-class launch title for the PS5. This retrospective-style talk will cover Housemarque's full "indie to AAA" journey of developing Returnal, from the initial concept and aspirations to its eventual critically-acclaimed release. nnThe talk will delve deeper into some key creative decisions and challenges the team overcame as they shot for the stars with Returnal: from transitioning their trademark neon-fused arcade action to a 3rd person experience; to building roguelite/procedurally generated worlds; to integrating a layered and haunting narrative, all for the first time, and all done while adapting to a rapidly growing team, a new platform, a relatively unfamiliar engine (Unreal 4), and in the end even shipping amidst a global pandemic.

Game Developers Conference 2022

Harry Krueger

Housemarque

free content

Design

Design