You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Independent Games Summit: Making Room for Accessibility & Health


An hour session formed of two 30 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on 'invisible' disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:Whether it be Long Covid, MS, or other chronic illness - making room in small teams and studios for people dealing with fatigue-related or chronic illnesses: V Buckenham.Making room for mental health & wellbeing in processes - what you can do right now: Emily Flynn-Jones.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • V Buckenham
  • Downpour Limited
  • Emily Flynn-Jones
  • Killjoy Games
  • free content
  • Independent Games Summit
  • Independent Games