Session Name: | Cloud Playtest: Complete Virtualization of User Testing on Pre-release Games (Presented by NVIDIA) |
Speaker(s): | Jim Van Welzen, Chris Allen |
Company Name(s): | NVIDIA, Red5 Pro |
Track / Format: | Production & Team Management |
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Overview: | Game studios use playtesting to evolve games under development, which involves bringing external users on-site to play the studio's latest game build. The implicit physical co-location presents logistical challenges even under normal circumstances, which recent work-from-home trends exacerbate. Cloud playtest builds on the benefits of NVIDIA's GeForce NOW infrastructure cooperating with Red5 media services, allowing participants to coordinate playtests, play in them, and observe them (live and after the fact) without physical hardware or physical presence. Learn how cloud playtest achieves this virtualization as a concert of cloud services and asset management, low-latency stream and routing, and aggregation/distribution metadata exposed to a studio in a self-service portal. |