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Session Name:

Independent Games Summit: Prioritizing Accessible Player Experiences


Accessibility in games can be an overwhelming world of guidance, advice and opinion about what is important. When working on a budget, tight timelines, or limited person-power, this can result in discussion over which options to include, or worse, debate about which players to leave out of your game. This presentation will provide data from players with disabilities regarding which options are necessary pre-requisites for many players to play your games, as well as how different options are valued by a wide variety of different players making it so everyone can game and have accessible player experiences.

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