Session Name: | Big Wars – 256-Player Real-Time Multiplayer Server Architecture |
Speaker(s): | Lin Luo |
Company Name(s): | Independent |
Track / Format: | Programming |
Overview: | Contemporary real-time multiplayer game server systems face two problems that practically limit the maximum number of players which could be hosted on any one game session: CPU intensive real-time world simulation for all the in-game objects on the server side and I/O intensive network bandwidth consumption for synchronizing in-game object states to all the connected clients in a real-time fashion. This session will introduce an innovative server architecture which aims to overcome the above limitations, and enable 256+ players real-time multiplayer sessions for MMOFPS games. |